When my HUD flashed and blood spattered the screen, I whacked the left bumper to find out who was pot-shotting me. Some of this is because Fallout 76’s Appalachia is the first wasteland environment with real foliage, which provides a ton of useful cover for both humans and CPU adversaries. VATS was most useful in simply highlighting a hostile during a chaotic situation - and most combat encounters felt chaotic from the first shot fired. But when a Super Mutant poked his head over the cornice of a building, it was easier for me to aim down sights and headshot him on the fly than it was to go into VATS and take my chances there. That could be because of my low perception (the attribute governing weapon accuracy, which I raised to 3 in Fallout 76 progression, all players start with attributes set at 1). I also wasn’t thrilled by some of the hit probabilities I saw in VATS. For me, VATS in this game was more of a comforting familiarity than a combat aid, especially at lower levels.įallout 76: everything we know No NPCs in Fallout 76: It’s weird, but still workable Fallout 76’s big multiplayer question: Who is in charge of the story? You really need to use it to understand what it provides. But it does not stop or slow combat with other humans the way it does in the previous, single-player entries. It’s one thing to be told that VATS is present in Fallout 76 - to see the percentage chance to hit. So this signature feature’s treatment in Fallout 76, Bethesda’s first multiplayer title for the franchise, would be the bulk of my first impression in a hands-on session with the game last week. More than anything else in the game, VATS helped hook me on Fallout 3. And VATS, which actually allowed for some decision-making in first-person combat, sure as hell beat getting shot to pieces by teenagers in Call of Duty: World at War or Resistance 2. Whether I was alert, sleep-deprived, panicked or just plain drunk, the Vault-Tec Assisted Targeting System was indispensable in helping me get the drop on someone, or countering when someone had gotten the drop on me.
So I’ve only known combat under VATS, the series’ time-slowing/stopping approach to an RPG-style battle. My history with Fallout begins with Bethesda Game Studios taking custody of the role-playing franchise a decade ago.